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AI Insights · Timothy · April 2025

Top Boxing Games Performance in France: Q1 2025

Explore the performance trends of the top boxing games on a unified platform in France during Q1 2025, with insights from Sensor Tower.

Top Boxing Games Performance in France: Q1 2025

In the first quarter of 2025, the top boxing games in France showcased varied performance metrics on a unified platform, combining both iOS and Android data. Here’s a closer look at how these games fared in terms of weekly downloads, revenue, and active users.

I, The One - Fighting Games from Azur Interactive Games Limited saw a fluctuating trend in weekly revenue, which reached a peak of approximately $71 by the end of March. The game’s downloads started strong with over 8K in early January but gradually declined to around 3.5K by the end of the quarter. Meanwhile, weekly active users decreased from about 20K to under 10K, indicating a downward trend.

Real Boxing 2 by Vivid Games S.A. experienced a notable increase in revenue towards the end of the quarter, peaking at $642. However, downloads showed a declining trend, starting at 6.4K and dropping to just over 2K by March end. Active users mirrored this decline, decreasing from 9.1K to approximately 4.1K.

Boss Fight. from BoomBit, Inc. demonstrated a consistent increase in active users, starting at about 52K and rising to 67K by the end of March. Downloads also peaked mid-quarter at over 6K before stabilizing around 2.3K. Revenue remained relatively stable, with minor fluctuations throughout the quarter.

Arm Wrestling Master by GOODROID, Inc. did not generate revenue during this period. However, the game maintained consistent download numbers, peaking at over 2.3K towards the end of March. Active users showed a gradual increase from around 13K to nearly 15K.

WWE Mayhem by Reliance Games saw a steady decline in both downloads and active users. Revenue peaked at $687 at the start of the quarter, with a general decline towards $398 by the end of March. Downloads decreased from 1.2K to 661, and active users dropped from 3K to approximately 2.1K.

These insights provide a snapshot of the boxing games market in France during Q1 2025. For more detailed analytics and trends, visit Sensor Tower for comprehensive data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025